Wednesday, May 4, 2016

9th Age: Official Game Release Announcement

Unless you have been living under a rock for the past few days, or just became so disillusioned with the end of Warhammer 8th Edition that you deleted all of your forum and game group accounts, you should have already heard the news: The 9th Age has been officially released.

Here is the release announcement:

Welcome To The 9th Age FantasyBattles: The 9th Age is here, ushering in a new age for Miniature Fantasy Wargaming!
The free Rule Book, Magic Compendium and 16 Army Books are now available on http://www.theninth­age.com/index.php?simple­page/. These books represent the cumulative efforts of over 250 volunteer staff members and the input and playtesting from more than 5,000 fans, who were eager to help pick up the pieces after the scene crashed in summer of 2015.
The project was launched in Q3 of 2015 by a team led by the creators of the near­ universally adopted Swede ­comp and ETC ­comp tournament balancing rules. With their cumulative decades of competitive wargaming experience serving as the guiding hand, and a palpable desire within the fantasy wargaming community, experienced tournament players from all over the world quickly lent their support to help create what has become a comprehensive, balanced, re­imaging of Fantasy Wargaming for a new age, if you will. This community of stalwarts persevered through a lengthy design and balancing phase, producing thousands of games worth of play­testing data that was compiled and used to inform more than seven book iterations. The result is the most balanced tournament­ ready system ever created.
Already The 9th Age has established itself as the tournament standard for competitive fantasy wargaming. As a beta, the Ninth Age has been played at innumerable games and Grand Tournaments worldwide and will be the ruleset for the European Team Competition (ETC) in August 2016. In less than a year The 9th Age has experienced staggering growth and support from all reaches of the globe, filling a void in the fantasy war gaming scene. Now that T9A offers a stable version, the game is increasingly accessible to gaming groups who balked at the rapid pace of updates in the early development phases.
Complete army books include three human factions, three elven factions, two dwarven factions, two undead factions, three beast­like factions and three monster­like factions. As there are no official miniatures for the 9th Age any model you own that you feel adequately represents a unit is completely legal under these rules, and always will be. YOU the player decide what your units look like. Recently, The 9th Age announced Shield Wolf Miniatures would provide miniature support going forward. We are in discussion with other manufacturers and we anticipate more miniatures companies will follow their example. So Join us in this new Age, download The 9th Age today!

Now that the game has been officially released and all the rules are available online, I will be taking a look at the finished game. I have heard good things and bad things about the game so far, but I am willing to take a look at it and see if that is where I want to devote some of my hobbying energy. The biggest problem I see, however, is the lack of major support in the areas where I generally game: the West Coast and Texas. If these regions don't pick up the game, there is not really anywhere that I can play it, so it might just be the thing that is out there that is only played in Europe or the East Coast.


Monday, May 2, 2016

Let's Play: Forbidden Island

With the birth of my son, getting in games of anything has been difficult. Doubly more so for games with my wife as usually one of us needs to be watching the child (who thinks sleep is just a word and not an actual thing he needs to survive). The last real game my wife and I were able to get in was a quick game of Forbidden Island. Previously, I went through the basics of how to play to this game. Now, let's take a look at how the game went for my wife and I.

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