I have been a fan of Dungeons and
Dragons since I first started playing 3rd edition in middle school. After 4th edition came out, I had a small group going for about a
year and a half until life got in the way. When 5th edition came
around, I purchased the basic books along with the starter set in hopes of
getting a game going again, but it never materialized. Until two weeks ago. A
small group of friends has finally found time to sit around in my basement and
throw dice around like we used to. This series of posts is my way of tracking
our ongoing adventures while also providing me an opportunity to expand on my
rather poor fictional writing skills. Warning; there will be spoilers about the
starter set in these posts as we are following it until Level 5 when our DM
will then take us through a homebrew adventure. With that said, however, that
set has been out for more than a year so if you are interested in D&D at
all, you probably either played through the adventure or, at the very least,
read through it.
For this adventure, our party
would be built around three regular players (along with the DM) and a few
drop-in players who will not be able to make every play session. The characters
for this adventure were self-created rather than using the pre-set characters
so that we could add a little bit more flair to the adventure. The characters, despite being level 1, are surprisingly
well thought out and I am hopeful for some really good roleplaying throughout the
sessions as each player becomes better acquainted with their character and the
group in general.
Our first plucky hero
(and he is definitely the one with the most hopes and dreams) is Theren
Wanakin, a first-level Elf Druid from one of the myriad forest-elf cities in
Faerun. Theren is a combat druid who directly engages opponents with either his
quarterstaff or scimitar while assisting the party with his healing spells
(both Cure Wounds and Goodberry). He packs a decent combat punch having a solid
attack bonus for a first-level character and the amazing first-level spell
Thunderwave (which will hopefully keep the group in control of the combats
during the first few games).
Next, is Bentar Smakserbotom, a first-level
human noble fighter. Bentar’s family is a minor noble household from the city
of Waterdeep. As a fourth-born son he has set out to make his own way in the
world as his family will only provide him a limited inheritance and the family
name to support him. Trained from birth by the family’s head guard, Bentar has
learned the ways of fighting with various two-handed weapons including halbreds
and glaives. As such, he is a great weapon and polearm master that will be able
to continuously add extra damage in combat. He also wears a decent set of chain
mail giving him the highest AC in the group at 16.
Last, but definitely not least, is
Lord Easton Greymane (me), a first-level human noble wizard. Lord Easton is the
second-born son from the Greymane family, another minor noble house in
Waterdeep. Lord Easton is the youngest
member of the Greymane family by nearly twenty years. His birth was quite a
surprise for everyone involved, apparently. He is also the youngest member of
the party at 19 years old. Lord Easton learned early on in life about his
innate magical abilities and has finally been given leave by the family to pursue
his own personal interests (whatever they are and wherever they may lead) so
long as he does not injure the family’s reputation. Lord Easton is the weakest close-combat
member of the party and the one with the lowest AC (10), lowest HP (8), and
lowest damage potential. However, Lord Easton makes up for these deficiencies
with his magical talents which include several interesting rituals and some
very long range magical attacks (Identify, Light, Comprehend Languages, and
Chill Touch for example). He also has an interesting though limited past with
Bentar, an old family acquaintance. Although Bentar is better acquainted with
several of the older Greymane sisters (Lord Easton has seven) than he is with
the young lord, more than a decade his junior.
Our adventure begins, as many do,
around a table covered in empty cups, assorted coins, scattered dice, and the
occasional spilt liquid. A tall man, dark of hair that falls across his broad
shoulders stares at the triad of recently thrown dice, a scowl on his face. Bentar
Smakserbottom is well dressed, a black velvet doublet covering a well-muscled
chest. Visible on the back of the doublet is a sewn symbol, the family crest of
the Smakserbotoms: an outstretched hand, slightly cupped, with thumb bent and
resting above four fingers. Across the table sits Lord Easton Greymane, now
twenty-four, and a well-seasoned adventurer and founder/owner of the
adventuring company Greymane, Smakserbotom & Elf. A broad smile leaps upon
his face as he scoops a pile of coins to his ever growing pile. He is also
impressively dressed in a well-fitting robe edged in silver and fine fur. At
his side is an elf, dressed in practical attire for someone who spends the
majority of his time outside in the wild. His clothes are well-worn, though of
decent make, and give him an appearance of an avid outdoorsman. The elf is
characteristically silent watching the two nobles gamble their money away to
each other occasionally.
The table has devolved into small
talk about upcoming adventures, when another round of drinks is dropped on the
table. A lovely girl with bright red hair and high cheeks above a slim mouth
stares in awe at the band of adventurers. It is rare for travelers to pass
through this small northern town, let alone adventurers. She is curious as to
what brings the group this far north where the only adventure that can be had
is at the annual harvest festival later in the year. Lord Easton begins to
discuss the importance of a particular trade route planned through a nearby
area when Bentar Smakserbotom interrupts. “Ah, lass, present talk of adventures
is not fit for such an evening of revelry, especially when lord talks-to-much
will put you to sleep discussing the political effects of ore trading on the
sea port of Neverwinter. I have a much better story to tell. How would you like
to know how such a handsome man as I deigned to work with these slovenly fools?
It started five years ago in a tavern in Neverwinter. I had been personally
hired by a . . .” Bentar is startled out of his story as his drink flies across
the table and splashes across his chest and lap. “Ha,” cried Lord Easton, his
fingers in a concealed hand sign “mayhaps you should clean yourself up before
you spread false claims to the lady. Let me tell it,” he said. With a quick
hand pulled the barmaid down to an empty seat on his left. “It all started in a
tavern, much like this one, with the Elf and I sitting at a table playing at
dice . . .”
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