Wednesday, February 24, 2016

Kings of War: Army List Construction

This week I peer into the depths of the Kings of War rulebook to try and understand the interesting, but also frustrating (because you can't just fit in all the cool stuff) rules for army construction. In Kings of War, each game is designed around a specific point value (say 1000 points for beginner and practice games and up to 2000 points for more balanced tournament based games). Armies are designed around units. Each unit in the chosen faction list of which there are several factions in the main rulebook (and another entire book devoted to additional army factions) has a set point cost that correlates to that unit's utility in the game. Units with higher points are generally larger and more powerful while units with smaller points are less powerful or fill smaller. This is no so much different from other war games in terms of army design. You simply add up your chosen units' total points value to make sure that you fall within the maximum points value allowed for the game.

However, in Kings of War, there are additional limitations that restrict what units can be taken. As described in the prior Kings of War articles (see Part 1 and Part 2 here), units come in different pre-set sizes. So rather than filling out a unit at a cost of x points per model and creating a unit of different number of guys based on your own preference, each unit has an assigned points value based on the predetermined size of that unit (say 10 models, 20 models, 40 models, etc.). For example, a unit of Kindred archers comes in either troop units (10 models), regiment units (20 models), or horde units (40) models with a corresponding unit cost (115 points, 150 points, and 250 points, respectively). Thus, when designed your army, you are choosing it based on unit type.

In Kings of War, an army is allowed to include up to 2 Troop units for every Regiment unit in the army. Thus, in order to take any troop formations (smaller units) the army must also include a Regimental sized unit at a ratio of 2:1. Similarly, an army is allowed to include up to 4 Troop units for every Horde unit in the army. So if you want lots of smaller troop units, a player either needs to take multiple regiment units or a large horde unit. Similarly, if you want to take a monster, war engine, or hero, then you also need to take a regiment or horde. For each regiment, a player can take either one war engine, monster, or hero. For each horde (or legion) then a player can take one war engine, one monster, and one hero. So if you want lots of heroes, etc. then you will need to take several hordes and regiments.

I have been looking through my collection of Warhammer armies to see what I could put together and play with immediately to get some practice in. Here are my first run at three different 2000 point lists based solely on what I already have put together and painted. If you have any suggestions or comments wound off in the comments below.

Elf Army
Kindred Archers (Horde) (Helm of Confidence) (270 pts)
Kindred Archers (Horde) (Fire-Oil) (255 pts)
Kindred Gladestalkers (Troop) (130 pts)
Kindred Gladestalkers (Troop) (130 pts)
Bolt Thrower (War Engine) (90 pts)
Bolt Thrower (War Engine) (90 pts)
Army Standard Bearer (Hero) (Crepognon's Scrying Gem of Zellak, Kevinar's Flying Hammer) (85 pts)
Elven Mage (Hero) (Bane Chant, Wind Blast, Myrddin's Amulet of the Fire-Heart) (135 pts)
Tree Herder (Monster) (260 pts)
Tree Herder (Monster) (260 pts)
Forest Shamblers (Regiment) (Brew of Haste) (140 pts)
Elven Mage (Hero) (Bane Chant, Lightning Bolt, Scarletmaw's Fenulian Amulet) (155 pts)

2000 points total

Twilight Kin
Crossbowmen (Horde) (Brew of Keen-eyeness) (295 pts)
Blade Dancers (Regiment) (Brew of Haste) (215 pts)
Blade Dancers (Troops) (140 pts)
Blade Dancers (Troops) (140 pts)
Gargoyles (Troops) (80 pts)
Gargoyles (Troops) (80 pts)
Twilight Bolt Thrower (War Engine) (90 pts)
Twilight Bolt Thrower (War Engine) (90 pts)
Dark Knights (Regiment) (Brew of Strength) (240 pts)
Hydra (Monster) (140 pts)
Hydra (Monster) (140 pts)
Dark Lord on Black Dragon (Hero/Monster) (Medallion of Life) (345 pts)

1995 points total

Ratkin
Warriors (Horde) (Fire Oil) (160 pts)
Warriors (Horde) (155 pts)
Blight (Horde) (205 pts)
Scurriers (Troop) (110 pts)
Scurriers (Troop) (110 pts)
Clawshots (Troop) (90 pts)
Clawshots (Troop) (90 pts)
Weapon Team (War Engine) (Storm of Lead) (80 pts)
Weapon Team (War Engine) (Storm of Lead) (80 pts)
Weapon Team (War Engine) (Storm of Lead) (80 pts)
Death Engine (Monster) (Vile Sorcery) (210 pts)
Death Engine (Monster) (Vile Sorcery) (210 pts)
Death Engine (Monster) (Vile Sorcery) (210 pts)
Swarm-Crier (Hero) (45 pts)
Blight Lord (Hero) (Bane-Chant) (115 pts)
Enforcer (Hero) (Mace of Crushing) (50 pts)

2000 points total

So there are my first three attempts at army lists with what I happen to already have based and ready for play. I know they aren't the "best" lists that are out there, but they are ones I can easily field without having to do much additional painting or modelling. Tell me what you think in the comments below.

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