Tuesday, February 2, 2016

Warhammer U.S. Masters 2016: Army List

The 2016 Warhammer Fantasy U.S. Masters tournament is only a few days away. This year it is being held in Las Vegas, Nevada, and will be the last time that 8th Edition is played on a major tournament level.

As I wanted one more time to try and prove that Wood Elves can build decent lists for the 20-0 system, I settled on a high comping Wood Elf list that focuses on reducing the possible number of points that an opponent will be able to get without also suffering major damage in return.

My list is as follows:

Lords:
Glade Lord (267 pts) (8 comp) (General, Ogre Blade, Armour of Destiny, Dragonbane Gem, Starfire Shafts, Shield, Elven Steed)
Glade Lord (272 pts) (8 comp) (The Spirit Sword, The Other Trickster's Shard, Starfire Shafts, Shield, Elven Steed)
Spellweaver (310 pts) (44 comp) (Level 4, Lore of High Magic, Dispel Scroll, Talisman of Preservation, Elven Steed)

Heroes:
Glade Captain (166 pts) (17 comp) (Battle Standard Bearer, Asrai Spear, Starfire Shafts, Charmed Shield, Opal Amulet, Hail of Doom Arrow, Elven Steed)
Glade Captain (141 pts) (4 comp) (Shield, Starfire Shafts, Sword of Anti-Heroes, The Helm of the Hunt, Elven Steed)
Spellsinger (165 pts) (11 comp) (Level 2, Lore of Beasts, Scroll of Shielding, Ruby Ring of Ruin, Elven Steed)

Core:
Glade Guard (225 pts) (8 comp) (Unit of 13 with True Flight Arrows, Full Command)
Glade Guard (225 pts) (8 comp) (Unit of 13 with Hag Bane Tips, Full Command)
Dryads (175 pts) (3 comp) (Unit of 15, Branch Nymph)

Special:
Sisters of the Thorn (253 pts) (25 comp) (Unit of 8, Full Command, Lichebone Pennant)

Rare:
Waywatchers (150 pts) (11 comp) (Unit of 7, Sentinel)
Waywatchers (150 pts) (18 comp) (Unit of 7, Sentinel)

I also suffered a three point comp reduction for taking 63 arrows in the army giving me total of 2499 points and a final comp of 13.2. 

As you can see from the above list, I only have 6 units, 2 of which scout and one vanguards. Most of the points in the army (almost 1600) are in a single unit that will be extremely difficult for my opponents to capture. This means that we will basically be playing for 900 points of my army that should be putting out sufficient damage to make up any points lost. The dryads are a comp concession, but can still be effective at protecting the archer's flanks from fast moving small units that could easily kill the archers. Let's see how everything ends up going this weekend.

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